Total War: Shogun 2 [Download] Reviews

Total War: Shogun 2 [Download]

  • Choose from 9 different clans and compete online and offline for the undisputed supremacy of Medieval Japan
  • Play through the Main Campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode
  • Developed according to Sun Tzu’s principles in the Art of War, the Artificial Intelligence constantly analyzes its situation and reacts to your every move with greater precision and variety
  • Build and govern cities, recruit and train troops, conduct diplomacy and manage your agents – each feature is now introduced with comprehensive tutorials
  • Improved land and naval battle gameplay, now with the ability to combine forces and attacks

List Price: $ 29.99

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3 Responses to Total War: Shogun 2 [Download] Reviews

  1. M. Seabolt "Knight o' the Keg" says:
    39 of 41 people found the following review helpful
    4.0 out of 5 stars
    Top of the Total War Trophy Closet, April 4, 2011
    By 
    Amazon Verified Purchase(http://www.amazon.com/gp/community-help/amazon-verified-purchase/175-4994536-7176715', ‘AmazonHelp’, ‘width=400,height=500,resizable=1,scrollbars=1,toolbar=0,status=1′);return false; “>What’s this?)
    This review is from: Total War: Shogun 2 [Download] (Software Download)

    This review is for the original Shogun 2 Total War and not for Limited or other special versions of the game. I haven’t played Limited Edition or any other version so am not qualified to critique those. I also do not engage in multiplayer so I have nothing to say about multiplayer. If you’re looking for critiques of any of the aforementioned then this review will likely be of no use to you.

    Also, thusfar I have only played the game on Normal difficulty. I cannot speak to potential improvements or degradations at higher difficulties.

    On with the review…

    Shogun 2 Total War from the Total War series is absolutely the best. It absolutely blows Empire out of the water (a game with which I was not very pleased). When Empire came out I believed CA was going in the wrong direction with the series. Whatever they were doing, Shogun 2 definitely put the series back on a fair heading.

    I will start with the negative:

    AI:

    Land Warfare: I haven’t noticed a difference to the AI performance on the Battle Map. Despite what I’ve read I’ve not seen the AI attempt to flank me with cavalry. The cavalry charges straight ahead at my missile troops everytime. The AI melee infantry does not allow their missile troops adequate time to wear down my own missile troops or my line units. They march right through their arhcers ranks and conduct a frontal assault. To put it simply, if they transferred the AI capability from M2TW or ETW to S2TW you wouldn’t know. They’re all the same.

    Naval Warfare: The AI is no better than it was in ETW. In fact I’d say on the Naval side of things it got worse. In ETW the enemy attempted to maintain some semblance of a formation as if fought. In S2TW each AI Vessel seems to zero in on one of my own vessels and initiate a series of one on one fights. It is a very disorganized method of fighting on the part of the AI. I had much greater difficulty in Naval battles in ETW than in this game. In fact, I find it far easier to win the Naval Battles in S2TW than in ETW.

    Campaign: The AI on the Campaign Map (although improved) has still not achieved Napoleonic greatness. The AI on the campaign map is still relatively easy to dupe. For example, an AI Army might be one turn from taking one of my provinces, but I incite a revolt with a religious character and they run back to put down the revolt rather than trusting whatever garrison to successfully defend. Or if you threaten one of the AI provinces they will retreat to defend their province rather than pluck your province away from you. Averting invasion through either a Ninja, Monk/Priest or your own invading army is never too difficult.

    Specialty Characters:

    During my first campaign as the Shimazu I dominated with the Christian Priests. They have essentially made the specialty characters too effective at normal difficulty. I constantly incited Christian Rebellions which lead to two results: it ensured the AI would stay home and not bother me and, when the Christian rebellion took the town, allowed me to pluck another province without having to declare war on the faction that previously owned the province. If my Priests for some reason had an ineffective turn I could always count on my Ninja to sabotage an Army and prevent it from moving against me. Between the Ninja and the Priests victory was a lock.

    Diplomacy:

    Diplomatic Options: Diplomacy was overall improved, but there is no option to demand a faction give up a province. That option is in every other TW game, yet they removed it from S2TW. I would also like to have seen an option to create a vassal as is done in the Europa Universalis series of games. I think such an option would make for a more interesting and dynamic game.

    Relations: I believe there is probably a bug involved with the diplomacy when it comes down to relations between you and AI Factions and what negotiations they are willing to accept. Here’s why. There are varying levels of the AIs attitude towards you: hostile, unfriendly, indifferent, friendly, very friendly. Gaining alliances and trade agreements are very difficult (which I’m happy with); however I believe your ability to achieve them should generally correspond to their attitude towards you. Now, I’m not saying that a very friendly attitude should result in an alliance, but it should earn you a trade agreement. I have arranged marriages with factions which always resulted in our relations increasing to very friendly. Yet they still refuse a trade agreement even after I offer money, a hostage and military access. It’s unbelievable how difficult it is to get a trade agreement even with a faction with whom you have outstanding relations.

    Trade:

    Trade with AI factions is often disrupted. When this happens you receive a pop up telling you trade with such and such faction was disrupted…

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  2. NeuroSplicer says:
    50 of 58 people found the following review helpful
    5.0 out of 5 stars
    KAN-ZEN, March 15, 2011
    By 
    NeuroSplicer (Freeside, in geosynchronous orbit) –
    (TOP 500 REVIEWER)
      

    This review is from: Total War: Shogun 2 [Download] (Software Download)

    About a decade ago Shogun: Total War was the masterpiece that launched one of the best Strategy simulation franchises in gaming history. It was a perfectly balanced game that combined turn-based strategic decisions with real time battles in a beautiful interface made in the style of medieval Japanese artworks.
    The game was based on the teachings of Sun Tzu, the Chinese strategist, who believed in the indirect approach: search for comparative advantages, use your forces with economy, surprise and deceive, and only fight limited wars. The medieval Japanese setting (relatively small armies made up from a limited number of distinct units fighting on different terrains), served as the perfect substrate to implement these strategies.
    I have played every single Total War game since and they were all a joy to experience – yet nothing surpassed to the first Shogun. Until now.

    KNOW THY SELF, KNOW THY ENEMY. A THOUSAND BATTLES, A THOUSAND VICTORIES (Sun Tzu)
    The gameplay has matured, deepened and acquired a number of new features, including some RPG additions. We now have Mastery of Arts, a tech tree branching into Bushido (warfare) and Chi (governance & finances). There are now hero units, inspiring the troops, going after the enemy general or turning the battle at that crucial point.
    Generals are upgradable and modifiable, increasing their effectiveness and making them indispensable. The honorable death of a seasoned general will affect many aspects of your overall strategy and may prove the decisive point of the entire campaign. Which is why subterfuge is so important.
    There may be no honor in using Ninjas – but now they can assassinate the enemy general or soften up the enemy defenses by sabotaging their production or the integrity of their defensive structures. And because the Ninja knife cuts both ways, make sure to have enough Metsuke units to sniff out the ninjas send by the enemy.
    Children serve as hostages to ensure cooperation whereas marriages are arranged to strengthen alliances. And since no army fights on an empty belly, one should make sure to set up complex trade agreements. Ones that will hold through the treacheries of war. Because sooner than later, your task will graduate from impossible to you-gotta-be-kidding-me.

    INVINCIBILITY LIES IN THE DEFENSE; THE POSSIBILITY OF VICTORY IN THE ATTACK (Sun Tzu)
    The AI will make your life miserable. Enemy units will try to flank you from every possible direction and they will try to make use of your troops movement in order to achieve this. And then, just when you think you are winning, every single clan and province turns against you…
    It is possible to let the AI auto-resolve all battles and play the game as a highly sophisticated turn-based Civilization game – but why miss all the fun?
    Unlike the first game, SHOGUN 2 also has sea vessels and battles. While in a sea battle, you either board and take over or burn the enemy vessels. However, the real strategic consideration is this: when attacking a neighboring province, did you leave adequate defenses to prevent, say, the sacking of your own castle? Because the AI does not forgive such oversights.

    OPPORTUNITIES MULTIPLY AS THEY ARE SEIZED (Sun Tzu)
    The graphics and sounds of Shogun 2 are something one has to experience to believe. Even on DirectX 9 (WinXP – which is the OS I am experiencing this on), the strategic map feels like flying over the real Sengoku period Japan whereas the game design goes into unbelievable details. Every ribbon on a set of armor, every blade of grass, every ray of light reflected on raised katanas or refracted through the clouds are just gorgeous.
    The game absorbs you into its world and never let’s go. In one word: Kan-Zen (Perfection).

    HE WHO KNOWS WHEN HE CAN FIGHT AND WHEN HE CANNOT, WILL BE VICTORIOUS (Sun Tzu)
    I usually deduct a full star from the final rating of any game that comes with any form of DRM that requires online activation or ties your game with digital shackles. Because even the retail version of SHOGUN 2 comes with mandatory STEAM, I did exactly that. However, because I rated the game well…above 5-stars, this could not become apparent and the game still rates a perfect score.
    Yes, STEAM is the pheasant festering on the porch someone has to do something about. However, SHOGUN 2 is one of those extremely rare games that are worth their DRM hassle. If STEAM is still a deal-breaker for you, well, now you can make an informed decision either way.

    SHOGUN 2 truly embodies The Art of War – and it will stay with you for a very long time.

    HIGHLY RECOMMENDED!

    ————————————————————
    Kokoro yori okuyami moushiagemasu.
    On a more sober note, I want…

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  3. R. Alejo says:
    37 of 48 people found the following review helpful
    4.0 out of 5 stars
    Whatever, June 17, 2011
    By 
    R. Alejo (Bay Area, CA) –
    (REAL NAME)
      

    = Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(http://www.amazon.com/gp/community-help/amazon-verified-purchase/175-4994536-7176715', ‘AmazonHelp’, ‘width=400,height=500,resizable=1,scrollbars=1,toolbar=0,status=1′);return false; “>What’s this?)
    This review is from: Total War: Shogun 2 (DVD-ROM)

    I don’t know what these clowns are complaining about, but I absolutely love this game. Granted, Steam sucks complete a**. But you know what? If it weren’t for Steam, the only PC game you would ever play would be some worthless port. Your first clue in that this might be a decent game is that there is no PS3 or Xbox version. This game was made exclusively for PCs and takes full advantage of my new setup. The direct x 11 graphics are beyond cool; they are, at times at least, absolutely breathtaking. The AI is rather good, especially on the battlefield with the battle difficulty turned up. There is just simply no limit to what you can do as far as recreating famous battle tactics and maneuvers from history. Show me another non-pos, non-port game where you can do that. As for the kid whining about being attacked his first turn, go play COD.
    As a Civ IV addict who was absolutely disappointed (and rather nauseated) with what they did to that game, I was excited to see that I had found a worthy supplement (not replacement) in Shogun 2. The diplomatic aspect of the game is not as cool Civ IV (you can’t trade tech, people seem to break treaties with impunity, the resource angle is not so clear, etc.), but the battle sequences are flat out badass. And like Civ, it’s still extremely fun to vassalize some poor bastard who just happens to be camping out in my favorite spot next to Kyoto. So it goes, and so I go…to play what is an awesome game.

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