Kingdoms of Amalur: Reckoning [Download]

Kingdoms of Amalur: Reckoning [Download]

  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.

List Price: $ 59.99


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3 Responses to Kingdoms of Amalur: Reckoning [Download]

  1. Allison says:
    58 of 68 people found the following review helpful
    5.0 out of 5 stars
    A Great Mix of All That Is Good In Games, February 7, 2012
    Allison (Saline, MI, United States) –

    = Fun:5.0 out of 5 stars 

    When Big Huge Games announced they were working on an RPG, I was both skeptical and hopeful. I knew them for their strategy titles, and while they created quality games I was dreading another slow-paced entry to the genre. Well, it looks like all my fears were for nothing. While they don’t deliver anything extraordinarily ground breaking here, every element they have pulled into the game are ones I have found fun in other games. And one point I feel I have to make early on: This is nothing like Skyrim. Many people have asked me if it’s like Skyrim/Oblivion, and I’m assuming this has to do with the designer being involved in the game. Really, the only thing familiar was the lockpicking, the rest of the game plays vastly differently from Skyrim and it’s a good thing. So on to the key points I get asked about:


    This is where Reckoning shines. The combat is slick and fun, and it’s the first game I’ve heard touting the ‘Play any style you want!’ where it actually seems to work. Nothing like sneaking up, backstabbing someone, instantly throwing a fireball in the face of your next foe, and then switching to a two-hander and charging into the next group of enemies. If I had to compare the game to anything that would give you an instant idea, at first impression I felt like it was a mix of Fable and God of War. No, it’s not quite as much of a slaughter fest as God of War, but the combat has that fluid, satisfying style that God of War brought to the table.


    It’s big. It’s not a sandbox, and you will find yourself in valleys and going down paths without any clear way to get to the other side (if there even is anything on the other side), and in this regard the world reminded me more of Fable. But there is a lot to explore and do here, and I never found myself thinking ‘I really wish I could climb to the top of that mountain’ because there was too much to keep me busy right in front of me.


    Aside from a few times where I just thought the environment music was a bit odd, the music is great and the voice acting actually surprised me. Though I’ve read Salvatore, I find him a bit cheesy and repetitive at times, and for some reason my brain associated that with terrible voice acting. Fear not, everyone you meet is voiced well, and while I did roll my eyes once or twice the reason I did so has been long forgotten. Also, there is a lot of voice acting here. Even NPCs who have nothing really important to do for the story have quite a bit of dialog for the purposes of lore.


    The environments are gorgeous, but you know that from watching the trailers. There will be some who don’t like the slightly cartoony direction that BHGs took with this, but I for one have thoroughly enjoyed it. I just got done putting in over a hundred hours with Skyrim (I know, I know, I’m running behind the rest of the pack), and I’m tired of looking at ‘realistic’ graphics. This was a refreshing change and one I thoroughly enjoyed. I will repeat what I’ve seen in other reviews because I agreed: As beautiful as the environments are, the character models are slightly lacking. They’re not terrible, and probably would have done well in many other games, but in comparison to the environments they feel a bit underpolished. Given a choice between fluid combat and a fantastic looking model, though, and I’ll take the combat any day. I know they had to make a choice here, and they made the right one.

    I suppose it should be noted that I’m playing this on Steam, as I’m a bit once-bitten-twice-shy with Origin registration. I’ve seen reports of bugs and glitches, but aside from the odd texture popping up where it shouldn’t maybe five times during my play, I haven’t encountered anything that would bring me to a halt. Really, though, if you’re not sure if you want this game, play the demo. It runs you through the tutorial portion of the game and then gives you 45 minutes to explore–and while you’ll only touch the tip of the iceberg in that time, it will either save you sixty bucks if you don’t like the style of the game or it will make you crave more. Personally, I’m betting on the latter.

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  2. klopas "Keith" says:
    11 of 13 people found the following review helpful
    4.0 out of 5 stars
    I wish Fae were real and that I could be one., February 16, 2012
    klopas “Keith” (Texas) –
    This review is from: Kingdoms of Amalur: Reckoning [Download] (Software Download)

    This review is being written from the perspective of a gamer who has beaten Kingdoms of Amalur: Reckoning on hard difficulty straight through. I’ve completed roughly half the side quests and put 50 hours into the game. The one shortcoming (and I blame this on game burnout), is that I have only fully leveled my character up the Might ability tree, neglecting both Finesse and Sorcery.

    This is a great game. It was an undertaking five years in the making and the look and polish of the gameplay reflects this fact beautifully.

    The best part of the game, no question or debate about it, is the ability to tailor your combat preferences to your exact liking. You like big bulky weapons, but want to be able to cast powerful spells? No problem. You want to sneak around and backstab? Easy as pie. How about all three at the same time? Yup. You can mix and match all three combat trees to form your own personal badass. In fact, the game encourages you to do so by means of Fate cards, which are passive bonuses that heighten your skills/abilities. Depending on what skills you decide to specialize in, you’ll get different Fate cards. And if you don’t like your skills, you can always opt to reset them by means of a Fateweaver. This gives the game immense replayability.

    The second best aspect of the game is the combat mechanics and the fluidity of these mechanics. Ripostes, counter-attacks, and other combat abilities are tweaked in such a way that the player should be fully capable of stringing combinations together seemlessly. You press the button, you use the skill – no problems. Controls are exceptionally responsive. This is impressive to say the least.

    Third best aspect is the sheer size of this game. I wasn’t expecting a world this huge, nor was I expecting to put in 50 hours and still not do everything there is to do in the game. I admit, I was overwhelmed at certain points of the game because there are so many sidequests. There are tons of things to craft, and tons of places to explore.

    Fourth, this is a beautiful game. Skills look awesome and you will feel awesome when you use them. The land is varied and well detailed. And the customization of your character is interesting to say the least. It’s easy to say that this game is pretty. This game is pretty.

    All in all, Kingdoms of Amalur: Reckoning is excellent.

    The reason I take one star away is partly because of the story. I found that it was as a whole, convoluted and borderline uninteresting. However, there is intelligent dialogue and hilarious moments throughout the story. The voice acting is well done.

    The second reason is because of the lack of variety of mob encounters. It became too easy to kill the same creatures over and over once I learned their combat habits. Seeing that I played the game on Hard difficulty from the beginning, I was expecting a bigger challenge.

    Those are really my only gripes. This is a definite purchase for anybody who is into action RPGs. If you’re a completionist, you’ll be busy with this game for a very long time. Hope this helps! Happy gaming, friends!

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  3. Blake Thorne says:
    9 of 11 people found the following review helpful
    3.0 out of 5 stars
    From Meh to Yeah! to Meh, April 4, 2012
    = Fun:3.0 out of 5 stars 
    Amazon Verified Purchase(', ‘AmazonHelp’, ‘width=400,height=500,resizable=1,scrollbars=1,toolbar=0,status=1′);return false; “>What’s this?)

    I usually pay attention to new games coming out. In the weeks before this game came out, I read about it, and watched some videos. It didn’t really seem like something I would want to play. When the demo came out, I played it but still wasn’t very impressed. But after all the positive reviews and praise Reckoning received when it debuted, I decided to buy it. After all, I needed an epic adventure for my brand new gaming laptop.

    The game is like many other fantasy RPGs. You are this messianic character who has defied death, and is destined to save the world. Not exactly original I know, but that’s forgivable. You are able to choose from a few different races, each with slightly different stats, but not different enough to make any huge difference. After the introduction, where you learn the basics of combat and learn a little about the story, you are unleashed into the world. The world of Amalur is bright, colorful, and beautiful. After gaining a few levels, you kind of get a feel of what type of class you want to play. You can basically be a big weapon wielding warrior, a stealthy rogue with daggers and bows, a magic blasting mage, or a combination of each. Every level gained gives you points to spend in your talent trees. If you want to change your talents to try something new, all you need to do is see a Fateweaver, and they will reset your talents for a small fee.

    One you start exploring different towns and areas, you will immediately be bombarded with quests. Lots of quests. The main story quest is about 25 hours, but you could potentially spend 100 or more hours doing the rest of the side quests. I initially decided to do every side and faction quest in an area before I moved on. After completing several dozen of these quests, I lost interest and focused on the main story. None of the side quests are particularly interesting. I eventually learned that the main story is not particularly interesting either. Each quest is more of the same: go here, kill this, explore this dungeon, talk to this person, etc. I even downloaded the first expansion, The Legend of Dead Kel, and it was just more of the same quests. Questing is very fast paced. There is no need to read the instructions for each quest, because the game will tell you exactly where to go, and when you get there, there will be an arrow pointing to what you need to do. There is really no feeling of exploration that you get from games like Skyrim.

    The best part about Amalur is the combat. No matter what type of class you turn your character into, the combat will be fast paced and fun. After the first few hours of the game, I began to see why this game received such high praise. I decided to first play as a mage type class. After several levels I unlocked many abilities that made me unstoppable. But the problem with becoming too powerful is that the game becomes less challenging. I was relying less on health potions, and didn’t require much strategy in a fight. I could run into a group of monsters, do my area of effect lightning attack, and most monsters would be dead instantly. So the combat grew stale as my character became more powerful. You also have an ability call fate. Its a meter that builds up as you fight. Eventually the meter will get full, and you can activate this mode where your attacks become much more powerful, and enemy movement is slowed. It can lead to some cool death animation scenes. But the fate meter also creates a problem of making the game too easy. For example, you can save your full fate meter for a boss fight. When the fight starts, activate your fate ability, attack the boss, and it will be dead in seconds. Not very fun.

    The game also gives the illusion choice and consequence. During conversations will NPCs, it will often give you a few different ways to respond, much like Mass Effect’s chat wheel. But in Reckoning, no matter what choice you make in the conversation, the outcome will usually be the same. You can also kill people and steal items. When you do so, the town guards will try to arrest you. You can either go to jail, pay a fine, or run. If you choose to run away, never fear, because you can just come back later and the guards will have forgotten all about your crime. Unlike Skyrim, where the guards remember you, and will even send bounty hunters after you.

    The voice acting is pretty good, the sound effects get the job done, but the game’s soundtrack isn’t really all that moving. The graphics are pretty good, though the characters are kind of cartoony. Many people compare the graphics to WoW. WoW’s graphics, though dated, have a certain charm to them. These graphics have no charm. The camera will also drive you nuts. This is a game designed for consoles, so I wouldn’t recommend playing this with a mouse and keyboard. An Xbox PC gamepad is ideal.

    So I labeled this review “From Meh to Yeah! to Meh.” I wasn’t very excited about this game at first. I…

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