Assassin’s Creed Revelations [Download] Reviews

Assassin’s Creed Revelations [Download]

  • Become Deadlier Than Ever–Wield the lethal skills of a wiser, more efficient and deadlier Ezio and swiftly eliminate your adversaries by deploying a new arsenal of weapons and abilities, such as enhanced free-running and hook blade combat.
  • Test Your Skills Against The Best–A critically acclaimed multiplayer experience gets even better, with all-new team modes and infinite replay value.
  • Experience Revolutionary Gameplay–Explore the farthest reaches of the Animus as you uncover the mysteries of Desmond?s past while gaining insight into what the future might hold.

List Price: $ 39.99

Price:

Gaming Desktop PC MM4.30.686 Intel i7-3770K 3.5GHz Ivy Bridge 16GB DDR3 1TB
US $1,616.00
End Date: Thursday May-31-2012 23:20:47 PDT
Buy It Now for only: US $1,616.00
Buy it now | Add to watch list
INTEL i7 2600 3.4GHz QUAD CORE CUSTOM GAMING BAREBONES PC DESKTOP SYSTEM NEW
US $529.00 (0 Bid)
End Date: Thursday May-31-2012 23:29:15 PDT
Bid now | Add to watch list
This entry was posted in Cyberpowerpc Gamer Ultra Gua140 Gaming Desktop Pc Blackred and tagged , , , , . Bookmark the permalink.

3 Responses to Assassin’s Creed Revelations [Download] Reviews

  1. C. Carter Holland "Ampoliros" says:
    18 of 19 people found the following review helpful
    2.0 out of 5 stars
    Too Short, Not Sweet enough., December 2, 2011
    By 
    = Fun:5.0 out of 5 stars 

    I mean, it is sweet, its Assassin’s Creed. The characters, the story, all top notch. Istanbul/Constantinople is a beautiful city…which looks to be about half the size of Rome from AC:B. Graphics and Story get 9/10, and that’s with the “we all knew it was coming” fact that this won’t be the last AC and it doesn’t reveal much.

    This game was much more cinematic than the others, and it doesn’t fail in this since its well done. Where it does fail is that the game is waaaaay to short. Each Memory Sequence is made of 2 story quests and 2 book quests. The book quests take the place of the requisite Assassin relic missions. I logged a total of 27 hours, and while that sounds like a long time, that was me abusing the money system by leaving it running. I should have seen it as a warning sign of shortness when it turns out practically the entire map is open to you from the beginning. take that 27 hours and knock 16 off (2 8 hour shifts I left the game on to fill up all my banks) leaves you with 11 hours, which maybe a third of were quests. Most of that was running around. Tunnels are back, but with a map this small, and the necessity of keeping a low profile half the fun is ruined by using them.

    Its sad because they made the world breath much more than the other games before it. In this I mean that while you are much more effective in combat, combat is harder. Taking control of a zone doesn’t mean you won’t lose it. You have to maintain a low profile or the Templars come looking for you. Stalkers (Templar Assassins that randomly spawn and try to assassinate you) might add a bit of suspense, if it wasn’t practically impossible to be killed by one even when they get the drop on you.

    A minor complaint about the face change: Desmond looks like a douchy cousin of Nicholas Cage now. Ubi said it was from a better facial recognition software, but I’m pretty sure they changed actors as well, because the new Desmond looks nothing like his earlier incarnations. Bad move, I hate the new Desmond, don’t care about him at all. Is it a shallow complaint? Maybe, but it definitely ruined the immersion not only for them to change him but to change him into someone who looks so bland and uncaring you want to punch them to see if they even react. Strangely enough, they use the same (New) actor for Ezio, but it works better, guess the beard and grey really make that much difference. Altair also gets a new face and voice, but they didn’t totally screw him up the way they did Desmond.

    So the Irony is that sure, its a great game, and if you love AC then you will love this one. It just feels like an addon-pack more than a full game. As much as I’m sure multiplayer is fun, its not the reason we play AC games and I resent the fact that Ubisoft wasted time that could have added more story to the game.

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  2. L.Ardilla Voladora "L.Ard" says:
    11 of 12 people found the following review helpful
    2.0 out of 5 stars
    SINGLE PLAYER ONLY: “de”powering the player, December 3, 2011

    The game is good at points. You can move around the city much smoother, thanks to the excellent addition of the “hook blade.” Missions anywhere outside the main city is very exciting, beautiful, and cinematic; I myself love the canyon view of the first “finding the key” mission. And the addition of bombs turn out really nicely. For AC Fans, this game also wraps up the stories of Altair and Ezio; although the main focus is on Ezio, you get to see how Altair continues his life after AC1, grows old, and dies.

    But the game’s main fighting system seriously depowers the player. Here’s why: AC:R makes guns a major component of enemy weapons. It is the only attack in the game that is unblockable, undodgable, and does tremendous damage. Any rooftop guard and Janissary (super guards that patrol the city in groups) possess guns. But your ability to focus (or select who to attack) is not modified to “fit in.”

    For example, the focus ability has a very short range compared to enemy sights. So when a roof guard spots you and begin aiming, you may want to take him out before he does the same to you, but your focus ability, the only way to aim, does not allow you to do so. A more in-game translation is that your master assassin, the best fighter in the whole world, cannot see as far as the guard does. This results in lots of unnecessary attacks by rooftop guards.

    Another example is that Janissaries will try to aim and shoot you in close combat. When he begins aiming at you with his gun, you will want to hit him within a second or so to disrupt the shot. But because he always backs up as he aims, your focus system will likely direct your attacks toward other guards (whose attacks you can block or even counter-kill or counter-steal). This results in lots of unnecessary hits and deaths in combat.

    Overall, the game does have some exciting moments, a good navigating system, and an excellent finishing touch to the previous games. But these are not nearly enough to make up for the bad combat system, which kills skilled players because the aiming system compromises every skill the player possesses. For the first time in the AC series, I no longer feel comfortable picking fights (and I’m a d*** good AC player; I’ve finished AC1 5 times, AC2 2 times, ACB 2 times, and now ACR 1 time).

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

  3. J. Ghione says:
    6 of 7 people found the following review helpful
    5.0 out of 5 stars
    Fantasy world to explore, December 5, 2011
    By 
    J. Ghione (San Francisco) –
    (REAL NAME)
      

    = Fun:5.0 out of 5 stars 

    This is my second AC title having just finished ACB several months ago. I cannot speak to the length of the single player story as I am still in the early stages. However, like all AC titles, there are a ton of side quests and personally I plan to do as much of that as possible before I complete the main quest line.

    The graphics are simply stunning. I do not know if there was an upgrade to the graphics engine or if it’s just the new city it takes place in. It’s one of those rare games where I am happy just to exist and explore. So no hurry for me to get thru it all. As with past titles you can interact with every person in town, even if that’s an accidental pick pocket which results in a woman in a burka chasing you down swearing your very existence.

    Gone is the investment system, which I say good riddance.

    Added is a quirky tower defense game. Whenever your Templar Awareness (think AC B notoriety) gets too high the Templars will attempt to take one of your dens. This triggers the tower defense mini-game. If you lose your den you also lose control of the area and have to re-take it by killing a captain and setting a tower on fire. Although I enjoy the tower defense mini-game I hate how I have to constantly monitor my Templar awareness level. It’s sort of a pain to bring it down because gone are the posters you can rip down and the officials and heralds are few and far between. This new system seems like an arbitrary way to slow down the player. For example if you buy a shop your Templar Awareness shoots up. You can only buy two shops before it triggers a Templar attack on a den. So you have to wait and/or do something else while the awareness dissipates.

    There is a bit more cinema in this title and it is very well done. Unlike most games I really feel like I am part of the story and that my quests are relevant.

    Help other customers find the most helpful reviews 

    Was this review helpful to you? Yes
    No

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>